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Transformers Universe

2013 - 2014 (PC / Browser)

 

I spent just under two years at Jagex working on Transformers Universe. Sadly the game was withdrawn from the public domain in early 2015. However I have a small selection of images for some of the elements I worked during my time on the project.

 

007 Legends

2012 (XBOX,PS3,WiiU)

 

During production I worked on texturing and modelling and overall map management for the Space Staion level along with two other artists that I was coordinating

 

Disney Universe

2011 (XBOX,PS3,Wii)

 

I was brought onto this project half way though development and remained on the team right through to DLC conent. I enjoying what input i was able to make during that time. 

 

007 GoldenEye

2010 (Wii)

 

Part Involvment : Helped out the E3 demo for Activision 

Dead Space Extraction

2009 (Wii)

 

Part Involvment : Building various level/game play elements and props

IceAge 3 Dawn Of The Dinosaurs

2009 (XBOX, PS3, Wii, PS2, PC)

 

During the project I was responsible for all aspects of level creation which involved modelling, texturing, lighting and fx.

 

Pirates Of The Caribbean At Worlds End

2007 (XBOX, PS3, Wii, PS2, PSP, PC)

 

During pre production I was involved with the initial tech demos. And during the project I was responsible for many aspects of ship & level creation which included modelling and texturing

 

Spyro A Hero's Tail

2004 (GCN, PS2, XBOX)

 

During the project I was responsible for many aspects of level creation incuding modelling, texturing, lighting and fx.

 

Sphinx And The Cursed Mummy

2003 (XBOX, PS2, GCN)

 

Part Involvment : Generating Colour Maps

 

Harry Potter And The Chamber Of Secrets

2002 (GCN, XBOX, GBA)

 

During the project I was responsible for many aspects of level creation which involved modelling, texturing and lighting.

 

Crash Bash

2000 (PS1)

 

During the project I was responsible for many aspects of level creation which involved modelling, texturing and lighting.

 

40 Winks

1999 (PS1)

 

Part Involvment : Building various level/game play elements ,props and textures

 

HydroThunder

1999 (N64, DC)

 

Part Involvment :  Assisting with Hud & Font

Disney's Tarzan

1999 (PS1, N64, PC)

 

During the project I was responsible for many aspects of level creation which involved modelling, texturing and lighting.

 

Machine Hunter

1997 (PS1, PC)

 

Part Involvment : Generating colour maps/props

 

Disney's Hercules

1997 (PS1, PC)

 

During the project I was responsible for many aspects of level creation which involved modelling, texturing and lighting.

 

Maui Mallard In Cold Shadow

1996 (SNES)

 

Pixel Art and Anims ! Yep, Maui Animations (excluding Cold Shadow ninja)

 

Spot Goes To HollyWood

1995 (MD)

 

 

It all starts here ! Spots Animations mainly.Lots of touch up work and tweening.

 

I also worked on the ice block revel during the intro. Plus some other enemy anims and level elements. 

 

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Gameography

Spot Anchor
Machine Anchor
Hydro Anchor
40 winks Anchor
Sphinx Anchor
Dead Anchor
007 Anchor

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